15 products were found matching your search for Schrank in 2 shops:
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Vitalsource Technologies, Inc. Essentials Of Wj Iv Cog. Abilities Assessment
Vendor: Textbooks.com Price: 44.00 $A digital copy of "Essentials Of Wj Iv Cog. Abilities Assessment" by Schrank. Download is immediately available upon purchase!
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Vitalsource Technologies, Inc. Das Ulrich-HR-Modell in Deutschland Kritische Betrachtung und empirische Untersuchung
Vendor: Textbooks.com Price: 64.99 $A digital copy of "Das Ulrich-HR-Modell in Deutschland Kritische Betrachtung und empirische Untersuchung" by Volker Schrank. Download is immediately available upon purchase!
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Vitalsource Technologies, Inc. Wj III Clinical Use and Interpretation
Vendor: Textbooks.com Price: 84.95 $A digital copy of "Wj III Clinical Use and Interpretation" by Schrank. Download is immediately available upon purchase!
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Harry Potter. Die grosse Box. Alle 7 Baende.
Vendor: Abebooks.com Price: 90.42 $20 Jahre ist das her: Die erste Eulenpost erreicht den Ligusterweg, wo Harry Potter im Schrank unter der Treppe bei den Dursleys wohnt. Sieben spannende Schuljahre in Hogwarts beginnen . Als haette ein Zauber die Zeit angehalten, fasziniert Rowlings Welt n.
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John Wiley & Sons, Inc. Essentials of WJ IV Cognitive Abilities Assessment
Vendor: Textbooks.com Price: 34.28 $A hand-inspected Used copy of "Essentials of WJ IV Cognitive Abilities Assessment" by Fredrick A. Schrank. Ships directly from Textbooks.com
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Longarm 384: Lonagarm and the Mark of the Cat
Vendor: Abebooks.com Price: 96.35 $Longarm plays a deadly game of cat and mouse...Longarm’s got a six-legged problem—and he only has two hands! The two-legged problem is one Delbert Schrank, who’s ready to sing like a canary to put the notorious Jennings bunch behind bars. That is, if Longarm can get the witness to Denver to testify without getting his fool head blown off. Which would be easier if Longarm wasn’t also transporting a four-legged feline as a favor to his boss. The big, black cat looks like it swallowed a flock of canaries and is more vicious than any outlaw—with longer claws and sharper teeth. Feeling like a glorified cat-sitter with a tin star, Longarm barely has time to pounce on a sex kitten by the name of BethAnn Holland before the Jennings gang arrives to fix him for good...
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Vitalsource Technologies, Inc. Art And The City
Vendor: Textbooks.com Price: 29.95 $A digital copy of "Art And The City" by Schrank. Download is immediately available upon purchase!
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University of Pennsylvania Press Art and the City: Civic Imagination and Cultural Authority in Los Angeles
Vendor: Textbooks.com Price: 29.95 $A digital copy of "Art and the City: Civic Imagination and Cultural Authority in Los Angeles" by Sarah Schrank. Download is immediately available upon purchase!
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Vitalsource Technologies, Inc. Schutz gegen Ber?hrungsspannungen
Vendor: Textbooks.com Price: 170.99 $A digital copy of "Schutz gegen Ber?hrungsspannungen" by W. Schrank. Download is immediately available upon purchase!
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Vitalsource Technologies, Inc. Healing Spaces, Modern Architecture, And The Body
Vendor: Textbooks.com Price: 58.99 $A digital copy of "Healing Spaces, Modern Architecture, And The Body" by Schrank. Download is immediately available upon purchase!
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Avant garde Videogames: Playing with Technoculture
Vendor: Abebooks.com Price: 80.58 $An exploration of avant-garde games that builds upon the formal and political modes of contemporary and historical art movements.The avant-garde challenges or leads culture; it opens up or redefines art forms and our perception of the way the world works. In this book, Brian Schrank describes the ways that the avant-garde emerges through videogames. Just as impressionism or cubism created alternative ways of making and viewing paintings, Schrank argues, avant-garde videogames create alternate ways of making and playing games. A mainstream game channels players into a tightly closed circuit of play; an avant-garde game opens up that circuit, revealing (and reveling in) its own nature as a game.We can evaluate the avant-garde, Schrank argues, according to how it opens up the experience of games (formal art) or the experience of being in the world (political art). He shows that different artists use different strategies to achieve an avant-garde perspective. Some fixate on form, others on politics; some take radical positions, others more complicit ones. Schrank examines these strategies and the artists who deploy them, looking closely at four varieties of avant-garde games: radical formal, which breaks up the flow of the game so players can engage with its materiality, sensuality, and conventionality; radical political, which plays with art and politics as well as fictions and everyday life; complicit formal, which treats videogames as a resource (like any other art medium) for contemporary art; and complicit political, which uses populist methods to blend life, art, play, and reality―as in alternate reality games, which adapt Situationist strategies for a mass audience.
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Avant garde Videogames: Playing with Technoculture (The MIT Press)
Vendor: Abebooks.com Price: 22.84 $An exploration of avant-garde games that builds upon the formal and political modes of contemporary and historical art movements.The avant-garde challenges or leads culture; it opens up or redefines art forms and our perception of the way the world works. In this book, Brian Schrank describes the ways that the avant-garde emerges through videogames. Just as impressionism or cubism created alternative ways of making and viewing paintings, Schrank argues, avant-garde videogames create alternate ways of making and playing games. A mainstream game channels players into a tightly closed circuit of play; an avant-garde game opens up that circuit, revealing (and reveling in) its own nature as a game.We can evaluate the avant-garde, Schrank argues, according to how it opens up the experience of games (formal art) or the experience of being in the world (political art). He shows that different artists use different strategies to achieve an avant-garde perspective. Some fixate on form, others on politics; some take radical positions, others more complicit ones. Schrank examines these strategies and the artists who deploy them, looking closely at four varieties of avant-garde games: radical formal, which breaks up the flow of the game so players can engage with its materiality, sensuality, and conventionality; radical political, which plays with art and politics as well as fictions and everyday life; complicit formal, which treats videogames as a resource (like any other art medium) for contemporary art; and complicit political, which uses populist methods to blend life, art, play, and reality―as in alternate reality games, which adapt Situationist strategies for a mass audience.
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Academic Press, Inc. WJ-III Clinical Use and Interpretation : Scientist-Practitioner Perspectives
Vendor: Textbooks.com Price: 25.49 $A digital copy of "WJ-III Clinical Use and Interpretation : Scientist-Practitioner Perspectives" by Fredrick Schrank and Dawn Flanagan. Download is immediately available upon purchase!
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John Wiley & Sons, Inc. Essentials of WJ IV Cognitive Abilities Assessment
Vendor: Textbooks.com Price: 44.00 $A digital copy of "Essentials of WJ IV Cognitive Abilities Assessment" by Fredrick A. Schrank. Download is immediately available upon purchase!
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Vitalsource Technologies, Inc. Free And Natural
Vendor: Textbooks.com Price: 45.00 $A digital copy of "Free And Natural" by Schrank. Download is immediately available upon purchase!
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