Sono stati trovati 40 prodotti corrispondenti alla tua ricerca per videogames in 6 negozi:
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The Child in Videogames
Venditore: Ibs.it Prezzo: 93.59 € -
James Newman Videogames
Venditore: Ibs.it Prezzo: 46.30 €In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman's volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, codified and preserved. \n\nThe updated second edition examines the emergence of new platforms as well as changing patterns of production and consumption in its analysis of Wii, Xbox 360, PS3 and mobile gaming. The new final chapter explores recent developments in games scholarship with particular focus falling on the study of gameplay as socially situated, 'lived experience', and on strategies for game history, heritage and preservation. In drawing attention to the fragility and ephemerality of hardware, software and gameplay, this new edition encourages readers and players not only to consider how games might be studied but also what can, will and should be left behind for the next generation of games researchers.
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Ian Bogost How to Talk about Videogames
Venditore: Ibs.it Prezzo: 20.18 € (+2.70 €)Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly than any other author to date.\n\nDelving into popular, familiar games like Flappy Bird, Mirror’s Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Bogost posits that videogames are as much like appliances as they are like art and media. We don’t watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in-between with games. Games are devices we operate, so game critique is both serious cultural currency and self-parody. It is about figuring out what it means that a game works the way it does and then treating the way it works as if it were reasonable, when we know it isn’t.\n\nNoting that the term games criticism once struck him as preposterous, Bogost observes that the idea, taken too seriously, risks balkanizing games writing from the rest of culture, severing it from the “rivers and fields” that sustain it. As essential as it is, he calls for its pursuit to unfold in this spirit: “God save us from a future of games critics, gnawing on scraps like the zombies that fester in our objects of study.”
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The Lego Movie 2 Videogame
Venditore: Instant-gaming.com Prezzo: 3.48 € -
Tragic Time in Drama, Film, and Videogames
Venditore: Ibs.it Prezzo: 46.79 € -
Ian Bogost How to Do Things with Videogames
Venditore: Ibs.it Prezzo: 18.99 € (+2.70 €)In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium's ability to create complex simulated realities. \n\nBogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience.\n\nBogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games' progress today and promise for the future.
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Lego Batman The Videogame
Venditore: Instant-gaming.com Prezzo: 1.38 € -
The Franz Kafka Videogame
Venditore: Instant-gaming.com Prezzo: 1.00 € -
Bettina Bódi Videogames and Agency
Venditore: Ibs.it Prezzo: 34.90 €Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom\nThe book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles\nWhat can we learn from existing theories around agency? How do paratextual materials reflect design intention with regards to what the player can and cannot do in a videogame? How does game design shape the possibility space for player action? Through these questions and selected case studies that include AAA and independent games alike, the book presents a unique approach to studying agency that combines game design, game studies, and game developer discourse\nBy doing so, the book examines what discourses around player action, as well as a game’s design can reveal about the nature of agency and videogame aesthetics\nThis book will appeal to readers specifically interested in videogames, such as game studies scholars or game designers, but also to media studies students and media and screen studies scholars less familiar with digital games
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Language, Gender and Videogames
Venditore: Ibs.it Prezzo: 112.31 € -
Ewan Kirkland Videogames and the Gothic
Venditore: Ibs.it Prezzo: 46.30 €This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, Videogames and the Gothic illustrates the extent to which particular tropes of Gothic culture –neo-medieval aesthetics, secret-filled labyrinthine spaces, the sense of a dark past impacting upon the present – have been appropriated by and transformed within digital games. \n\nMoving beyond the study of the generic influences of horror on digital gaming, Ewan Kirkland focuses in on the Gothic, a less visceral mode tending towards the unsettling, the uncertain and the uncanny. He explores the extent to which imagery, storylines and narrative preoccupations taken from Gothic fiction facilitate the affordances and limitations of the videogame medium. A core contention of this book is that videogames have developed as an inherently Gothic form of popular entertainment. \n\nArguing for close proximity between Gothic culture and the videogame medium itself, this book will be a key contribution to both Gothic and digital game scholarship; as such, it will have resonance with scholars and students in both areas, as well as those interested in Gothic novels, media and popular culture, digital games and interactive fiction.
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The Lego Movie 2 Videogame Switch
Venditore: Instant-gaming.com Prezzo: 12.24 € -
Videogame Sciences and Arts
Venditore: Ibs.it Prezzo: 46.79 € -
Videogame Sciences and Arts
Venditore: Ibs.it Prezzo: 60.83 € -
La storia dei videogame in 64 oggetti
Venditore: Ibs.it Prezzo: 37.05 €Da Pong a Pokémon Go, dai mainframe agli smartphone: un viaggio unico ed entusiasmante nella storia dei videogiochi per scoprire l'impatto rivoluzionario che hanno avuto sulla nostra società.Scritto dagli esperti e dai curatori della World Video Game Hall of Fame (la collezione permanente istituita a New York dal The Strong National Museum of Play), questo volume racconta l'evoluzione dei videogame negli ultimi cinquant'anni, a partire dai primissimi tentativi e progetti fino ai raffinati prototipi dei capolavori visivi di oggi, passando per le controversie e le follie a cui hanno dato vita. Ogni voce è accompagnata da immagini dettagliate – e in alcuni casi da materiale inedito – e offre una nuova prospettiva sui videogiochi che non solo hanno contribuito allo sviluppo dell'industria dell'intrattenimento videoludico, ma hanno anche trasformato radicalmente il nostro modo di giocare aprendo la strada al gaming come lo conosciamo oggi.Dentro troverete tantissime curiosità, tra cui:★ La prima edizione di Dungeons & Dragons e l'inizio dei giochi di ruolo★ The Oregon Trail e la nascita dei giochi educativi★ La passione dilagante per Pac-Man★ L'arrivo delle console con l'Atari 2006★ World of Warcraft e le comunità di giocatori online★ La costruzione di mondi fantastici con Minecraft★ La storia di chi ha sviluppato molti di questi giochi come Roberta Williams, Will Wright e Ed Logg★ E molto altro ancora!Cinquant'anni raccontati attraverso gli oggetti più rappresentativi della storia dei videogiochi, per tutti i gamer e i fan della cultura pop. Che il divertimento abbia inizio!
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Warner Bros PS4 LEGO Movie Videogame
Venditore: Maxistock.it Prezzo: 12.82 € (+9.90 €) -
Warner Bros PS4 LEGO Movie Videogame
Venditore: Jollyshop.it Prezzo: 7.00 € -
Rise of the Videogame Zinesters
Venditore: Ibs.it Prezzo: 10.08 € -
La storia dei videogame in 64 oggetti
Venditore: Ibs.it Prezzo: 12.99 € -
Leopet Tiragraffi in Cartone per Gatti Videogame
Venditore: Qz-petshop.com Prezzo: 13.90 € (+5.00 €)Tiragraffi di Cartone: Materiali di alta qualità per una manicure felina ecologica e riciclabile. A Forma di Videogame: Design simpatico e colorato per stimolare il gioco e l'interazione. Benefici del Tiragraffi: Favorisce la limatura naturale delle...
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